Dec 27, 2009, 09:09 AM // 09:09
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#461
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I'm expecting the finished changes be complete at the first thursday of Jan update. There should really be no excuse for anet to lag on the SF and other farming issues they've mentioned any further, especially with the test krewe. I know after watching anet devs in the pax booth interview that they are very hesitant of doing anything to SF, but they have got to let that go by doing something in said update.
Aside from the obvious, tactics made more warrior friendly would be nice. If it would make a warrior tanking with tactics anymore that decent than it is now, I'd be a happy camper. That, and it would be nice to use tactics shield as a warrior after so long. Anet will have to be delicate with this, though. Paragons have greater use for this attribute than any other and if this gets a huge buff than imagine how the paragon class will take it. Yeah. Although it's not even a sure thing that the tactics attribute will be affected in the next update.
Answers and more will be revealed in the next update.
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Dec 27, 2009, 09:14 AM // 09:14
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#462
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Krytan Explorer
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Quote:
Originally Posted by shoyon456
Uh, you're kidding right? All you need is Warrior's Endurance and a Scythe. Compare Mysticism and Strength. As a main derv I will be the first to tell you that Warrior out modes the derv completely. Not only can the warrior do even MORE damage than the derv with Warrior's endurance and because of strength, but with a higher AL and the many very melee-oriented str skills like Bulls, warrior is not the one that needs the buff.
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Ah, so a Warrior imitating a Dervish is stronger than a Warrior being a Warrior.
Thanks for proving my point.
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Dec 27, 2009, 10:21 AM // 10:21
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#463
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Oak Ridge Boys Fan
Join Date: Jun 2007
Profession: E/P
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Quote:
Originally Posted by Yelling @ Cats
Ah, so a Warrior imitating a Dervish is stronger than a Warrior being a Warrior.
Thanks for proving my point.
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You may have misread the preceding post. Look closely, and you will see:
"... Not only can the warrior do even MORE damage than the derv"
(Emphasis mine). He was comparing a warrior to a dervish, not other warrior builds.
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Dec 27, 2009, 10:37 AM // 10:37
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#464
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Yelling @ Cats
-snip-
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Uhhhh... you must be the only person on these boards who actually believes that Dervs can outdamage Warriors in any respect. Sins also have better physical damage, and even Rangers handle several physical weapons better than Dervs.
Even primary Dervishes will likely admit to having a pretty weak profession, by comparison.
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Dec 27, 2009, 02:57 PM // 14:57
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#465
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Hall Hero
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Quote:
Originally Posted by upier
The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
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The game has been character-based from the start. Can't feel that titles changed this. We may have seen more people playing through different classes near the beginning, but that's because we had nowhere near the PvE content that we have now.
If they want to make it less character based, then being able to invite characters for a mission who normally hadn't progressed that far in the storyline would be a much more advancing goal.
Doesn't mean that I disagree with lowering title requirements, though - and *that* doesn't mean I'm advocating for lowering them, either.
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Dec 27, 2009, 02:57 PM // 14:57
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#466
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by FengShuiDove
Uhhhh... you must be the only person on these boards who actually believes that Dervs can outdamage Warriors in any respect. Sins also have better physical damage, and even Rangers handle several physical weapons better than Dervs.
Even primary Dervishes will likely admit to having a pretty weak profession, by comparison.
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Take away the ability of the scythe to hit more than one opponent. Then you'd be hard pressed to find a reason to be a Dervish. Maybe a Derv can be a better defensive toon, but in terms of pure damage, Warriors own melee.
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Dec 27, 2009, 04:32 PM // 16:32
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#467
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Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
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Quote:
Originally Posted by Gennadios
Correct me if I'm wrong, but wasn't the test krewe set up a mere few months ago, and there has yet to be a skill balance released?
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Wrong. We were notified that we were selected in late October, but did not actually get to work until early December.
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Dec 27, 2009, 04:41 PM // 16:41
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#468
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Jensy
Wrong. We were notified that we were selected in late October, but did not actually get to work until early December.
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Its even more disheartening to know that it took ANet six weeks to get a beta test going on a game that's been around for nearly five years. And thats assuming that ANet only got started on organization in late October, and didn't have their people getting it setup earlier than that.
I mean, what are they all doing over there, sitting around the hookah?
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Dec 27, 2009, 05:16 PM // 17:16
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#469
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Owik Gall
Paragons have greater use for this attribute than any other and if this gets a huge buff than imagine how the paragon class will take it.
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Nobody needs tanks in PvE and paragons will still be useless. I thought everyone knew that.
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Dec 27, 2009, 05:18 PM // 17:18
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#470
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Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
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Running a game, maybe? >_> It's silly to assume that they had NOTHING else to do, so I'm not going to even go there. The fact of the matter is, we're working on things now. That's all anyone needs to concern themselves with. This thread has been so derailed, I'm wondering why it's still open...
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Dec 27, 2009, 05:57 PM // 17:57
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#471
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Jensy
Running a game, maybe? >_> It's silly to assume that they had NOTHING else to do, so I'm not going to even go there. The fact of the matter is, we're working on things now. That's all anyone needs to concern themselves with. This thread has been so derailed, I'm wondering why it's still open...
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Somehow I doubt "running a game" involves hundreds of employees working at a 1930s telephone switchboard.
I've worked in the networking industry, and its largely automated, especially when you're talking large server farms. The only time people need to get involved is when there is maintenance, repairs or upgrades such as new content.
As the "new content" consists of two costumes, I'll assume they stuck the janitor on that, my gf who's a novice at 3d modeling could whip those up in a week.
Its silly to assume they had anything to do. Its not like the few devs still on GW1 content are somehow being sidetracked by GW2, any sane company would set up another team for sequel development.
As to what I need to concern myself with, I'll keep my own counsel, not that of a Krewe guy working on skill updates to a game so far gone around the bend that there's little hope of saving it.
The thread is still open because people are unhappy with the fact that ANet is still trying to fix a game thats been out for nearly five years, and still has balance problems. Of course, its obvious to anyone with sentience that the problem with GW is not in some random skill balancing but the base design of the game, such as static mobs, reward/time ratios, and class implementation, but those MAJOR issues are being glossed over in favor of another ill thought out skill balance in conjunction with ridiculously overpriced cosmetic fluff to line the pockets of NCSoft's executives.
Truly a sad day for what once was a fine game.
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Dec 27, 2009, 07:16 PM // 19:16
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#472
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Kaleban
Somehow I doubt "running a game" involves hundreds of employees working at a 1930s telephone switchboard.
I've worked in the networking industry, and its largely automated, especially when you're talking large server farms. The only time people need to get involved is when there is maintenance, repairs or upgrades such as new content.
As the "new content" consists of two costumes, I'll assume they stuck the janitor on that, my gf who's a novice at 3d modeling could whip those up in a week.
Its silly to assume they had anything to do. Its not like the few devs still on GW1 content are somehow being sidetracked by GW2, any sane company would set up another team for sequel development.
As to what I need to concern myself with, I'll keep my own counsel, not that of a Krewe guy working on skill updates to a game so far gone around the bend that there's little hope of saving it.
The thread is still open because people are unhappy with the fact that ANet is still trying to fix a game thats been out for nearly five years, and still has balance problems. Of course, its obvious to anyone with sentience that the problem with GW is not in some random skill balancing but the base design of the game, such as static mobs, reward/time ratios, and class implementation, but those MAJOR issues are being glossed over in favor of another ill thought out skill balance in conjunction with ridiculously overpriced cosmetic fluff to line the pockets of NCSoft's executives.
Truly a sad day for what once was a fine game.
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Quoted for Truth.
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Dec 27, 2009, 07:26 PM // 19:26
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#473
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Forge Runner
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Must... Resist... WTF dr Seuss pic for... This.. And... posts...
GAH
My roflcopter goes ch ch ch ch ch
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Dec 27, 2009, 07:29 PM // 19:29
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#474
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Forge Runner
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Quote:
Originally Posted by Kaleban
Somehow I doubt "running a game" involves hundreds of employees working at a 1930s telephone switchboard.
I've worked in the networking industry, and its largely automated, especially when you're talking large server farms. The only time people need to get involved is when there is maintenance, repairs or upgrades such as new content.
As the "new content" consists of two costumes, I'll assume they stuck the janitor on that, my gf who's a novice at 3d modeling could whip those up in a week.
Its silly to assume they had anything to do. Its not like the few devs still on GW1 content are somehow being sidetracked by GW2, any sane company would set up another team for sequel development.
As to what I need to concern myself with, I'll keep my own counsel, not that of a Krewe guy working on skill updates to a game so far gone around the bend that there's little hope of saving it.
The thread is still open because people are unhappy with the fact that ANet is still trying to fix a game thats been out for nearly five years, and still has balance problems. Of course, its obvious to anyone with sentience that the problem with GW is not in some random skill balancing but the base design of the game, such as static mobs, reward/time ratios, and class implementation, but those MAJOR issues are being glossed over in favor of another ill thought out skill balance in conjunction with ridiculously overpriced cosmetic fluff to line the pockets of NCSoft's executives.
Truly a sad day for what once was a fine game.
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Random thought.
1) People bitch because people do, use your long term memory to ever major nerf there is always people doing that. SF is no exception.
People bitched even when they fixed the derv bomb who allowed to kill any target in less then 1 second. Yea, people bitch because anet broke their favorite toy, and each time there was a epic QQ thread on guru about pro-nerf and no-nerf faction. This is not even that long compared to the past.
2) You keep saying let me play as i wish, probably you should played a single player game, Again use your long term memory, tell me when that ever happened in GW. You clearly chosen the wrong game.
3) You say that anet don't give a damm about the game, and all who keep gw running is a skeletral crew, witch is true, at same time you bash at their attempt to reorganize their business model maybe to find new revenue for founding gw development.
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Dec 27, 2009, 07:40 PM // 19:40
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#475
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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Quote:
Originally Posted by Kaleban
As the "new content" consists of two costumes, I'll assume they stuck the janitor on that, my gf who's a novice at 3d modeling could whip those up in a week.
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Really? Feel free to share some of her work with us.
I'm dying to see this.
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Dec 27, 2009, 07:42 PM // 19:42
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#476
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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@lishi
It's called 'Statler-Waldorf' syndrome.
See it everyday here on guru.
People bitche-and-moan about anything and everything....because they can..lol
Last edited by Trub; Dec 27, 2009 at 07:51 PM // 19:51..
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Dec 27, 2009, 08:07 PM // 20:07
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#477
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Krytan Explorer
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Quote:
Originally Posted by lishi
Random thought.
1) People bitch because people do, use your long term memory to ever major nerf there is always people doing that. SF is no exception.
People bitched even when they fixed the derv bomb who allowed to kill any target in less then 1 second. Yea, people bitch because anet broke their favorite toy, and each time there was a epic QQ thread on guru about pro-nerf and no-nerf faction. This is not even that long compared to the past.
2) You keep saying let me play as i wish, probably you should played a single player game, Again use your long term memory, tell me when that ever happened in GW. You clearly chosen the wrong game.
3) You say that anet don't give a damm about the game, and all who keep gw running is a skeletral crew, witch is true, at same time you bash at their attempt to reorganize their business model maybe to find new revenue for founding gw development.
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Oh no, SF's nerf is definitely the GW apocalypse...I mean, Kaleban might leave for good. I cannot fathom how the game could continue afterwards. ANet would quite likely need to shut down the servers due to their lack of income, and people would never again find a good group to join. PvP would be dead, simply because people would be too upset about Kaleban's departure to even fight each other.
We would need to find someone else who thinks typing 500 word essays filled with wrong facts, and idiotic opinions makes their facts less wrong, and opinions less idiotic. Kaleban's posts are like a dumpster...while he may think typing a LOT of words validates the words he is typing, it actually just fills the dumpster with trash.
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Dec 27, 2009, 08:25 PM // 20:25
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#478
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by shoyon456
The other problem is, though, that I have yet to clear the new Dhuum UW in a normal balanced group. The few times we came close we spent ALOT of time doing it.
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If that's how you have to do it, that's how you have to do it. My guild loves doing Underworld, using a normal team of a Terra Tank (Elementalist), a Spirit Spammer, SS/BR Necro, 3 Nukers and 2 Healers. Generally we take a good chunk of time, 2 or 3 hours but we breeze through it and do it easily regardless of the time we take. But, if that's how it has to be done then well... but if your having trouble, PM Silence And Despair (that's me), and next time our guild goes, perhaps you can join us
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Dec 27, 2009, 09:31 PM // 21:31
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#479
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Ascalonian Squire
Join Date: Nov 2009
Guild: Destiny Dealers
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While the UnderWorld can be very frustrating for balanced teams, but doable with a special team (Terratank, Imbagon and so on),
the worst Area in the whole game is certainly the "Foundry of Failed Creations".
Eventually the people did never notice that because they,
a, took a run paying 20k
b, are 600/smite/famine farmers
However after the 600 is nerfed these options are a thing from the past - eventually.
So my suggestion would be - as there is no interest to rebalance areas - give Lightbringer Gaze a boost.
If you are Lightbringer rank 8 you should deal 140 dmg instead of 100 to Abbadons demonic servants.
Or reduce its reload time to 10 seconds.
Also for every rank in Lightbringer you should took two less damage instead of one.
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Dec 27, 2009, 11:10 PM // 23:10
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#480
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Guest01
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Quote:
Originally Posted by Yelling @ Cats
Oh no, SF's nerf is definitely the GW apocalypse...I mean, Kaleban might leave for good. I cannot fathom how the game could continue afterwards. ANet would quite likely need to shut down the servers due to their lack of income, and people would never again find a good group to join. PvP would be dead, simply because people would be too upset about Kaleban's departure to even fight each other.
We would need to find someone else who thinks typing 500 word essays filled with wrong facts, and idiotic opinions makes their facts less wrong, and opinions less idiotic. Kaleban's posts are like a dumpster...while he may think typing a LOT of words validates the words he is typing, it actually just fills the dumpster with trash.
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And you provide NO facts, personal attacks, then scream "see, I'm right!".
Imho, not even worthy of the dumpster.
Anet talks about "balance" in PvE, come on! When I can create a solo-build that alows me to have between 45-50k hp like Duncan the Black, then you can cry balance! There is no balance in PvE, never has been, never will be. It's an illusion.
Keep catering to the elite few, and I'll be gone too.
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